| AdvanceClock |
|
| AestheticallyCenterFaces |
|
| Alexa |
|
| AlexaSignInOut |
|
| AnimGetInLoop |
|
| AnimSequence |
This kind of behavior plays an animation. |
| AnimSequenceWithFace |
|
| AnimSequenceWithObject |
|
| AskForHelp |
|
| AttentionTransferIfNeeded |
|
| BlackJack |
|
| BumpObject |
|
| CheckForAndReactToSalientPoint |
|
| ClearChargerArea |
|
| ConfirmHabitat |
|
| ConfirmObject |
|
| ConnectToCube |
|
| CoordinateGlobalInterrupts |
|
| CoordinateInHabitat |
|
| CoordinateWeather |
|
| CoordinateWhileHeldInPalm |
|
| CoordinateWhileInAir |
|
| CountingAnimation |
|
| DanceToTheBeat |
|
| DanceToTheBeatCoordinator |
|
| DevBatteryLogging |
|
| DevCubeSpinnerConsole |
|
| DevDesignCubeLights |
|
| DevDisplayReadingsOnFace |
|
| DevEventSequenceCapture |
|
| DevImageCapture |
|
| DevSquawkBoxTest |
|
| DevTestBlackjackViz |
|
| DevTouchDataCollection |
|
| DevTurnInPlaceTest |
|
| DevViewCubeBackpackLights |
|
| DispatchAfterShake |
|
| DispatcherPassThrough |
|
| DispatcherQueue |
This behavior runs each of the behaviors in the behavior array in order. |
| DispatcherRandom |
|
| DispatcherStrictPriority |
This behavior runs each of the behaviors in the behavior array in order. |
| DispatcherStrictPriorityWithCooldown |
This behavior runs each of the behaviors in the behavior array in order. Behaviors still in a cooldown period are skipped. |
| DisplayWallTime |
|
| DisplayWeather |
|
| DockingTestSimple |
|
| DriveOffCharger |
|
| DriveToFace |
|
| EnrollFace |
|
| Exploring |
|
| ExploringExamineObstacle |
|
| EyeColor |
|
| FactoryCentroidExtractor |
|
| FetchCube |
|
| FindCube |
|
| FindCubeAndThen |
|
| FindFaceAndThen |
|
| FindFaces |
|
| FindHome |
|
| FistBump |
|
| GoHome |
|
| GreetAfterLongTime |
|
| HighLevelAI |
|
| HowOldAreYou |
|
| InspectCube |
|
| InteractWithFaces |
|
| Keepaway |
|
| KnowledgeGraphQuestion |
|
| LeaveAMessage |
|
| LiftLoadTest |
|
| ListenForBeats |
|
| LookAroundInPlace |
|
| LookAtFaceInFront |
|
| LookAtMe |
|
| LookForFaceAndCube |
|
| MoveHeadToAngle |
|
| ObservingLookAtFaces |
|
| ObservingWithoutTurn |
|
| OnboardingCoordinator |
|
| OnboardingEmulate1p0WaitForVC |
|
| OnboardingLookAtPhone |
|
| OnboardingLookAtUser |
|
| OnboardingTeachWakeWord |
|
| OnboardingWakeUp |
|
| PickUpCube |
|
| PlaceCubeByCharger |
|
| PlannerTest |
|
| PlaybackMessage |
|
| PlaypenCameraCalibration |
|
| PlaypenDistanceSensor |
|
| PlaypenDriftCheck |
|
| PlaypenDriveForwards |
|
| PlaypenEndChecks |
|
| PlaypenInitChecks |
|
| PlaypenMotorCalibration |
|
| PlaypenPickupCube |
|
| PlaypenSoundCheck |
|
| PlaypenTest |
|
| PlaypenWaitToStart |
|
| PopAWheelie |
|
| PounceWithProx |
|
| PowerSaveStressTest |
|
| PowerSaveTest |
|
| PoweringRobotOff |
This behavior is active when Vector is powering down. See power management |
| PRDemo |
|
| PRDemoBase |
|
| ProceduralClock |
|
| PromptUserForVoiceCommand |
|
| ProxGetToDistance |
|
| PutDownBlock |
|
| PutDownBlockAtPose |
|
| PuzzleMaze |
|
| QuietModeCoordinator |
|
| ReactToBatteryTooHotToCharge |
|
| ReactToBody |
|
| ReactToCliff |
|
| ReactToDarkness |
|
| ReactToFrustration |
|
| ReactToGazeDirection |
|
| ReactToHand |
|
| ReactToMicDirection |
|
| ReactToMotion |
|
| ReactToMotorCalibration |
|
| ReactToPlacedOnSlope |
|
| ReactToPutDown |
|
| ReactToRobotOnBack |
|
| ReactToRobotOnFace |
|
| ReactToRobotOnSide |
|
| ReactToRobotShaken |
|
| ReactToSound |
|
| ReactToTouchPetting |
|
| ReactToUncalibratedHeadAndLift |
|
| ReactToUnclaimedIntent |
|
| ReactToUnexpectedMovement |
|
| ReactToVoiceCommand |
|
| RequestToGoHome |
|
| ResetState |
|
| RespondToRenameFace |
|
| RollBlock |
|
| SayName |
|
| SDKInterface |
|
| SearchWithinBoundingBox |
|
| SelfTest |
|
| SelfTestButton |
|
| SelfTestDockWithCharger |
|
| SelfTestDriftCheck |
|
| SelfTestDriveForwards |
|
| SelfTestInitChecks |
|
| SelfTestLookAtCharger |
|
| SelfTestMotorCalibration |
|
| SelfTestPickup |
|
| SelfTestPutOnCharger |
|
| SelfTestScreenAndBackpack |
|
| SelfTestSoundCheck |
|
| SelfTestTouch |
|
| SleepCycle |
This behavior is manages Vector going to sleep, playing and interacting. See power management |
| Sleeping |
|
| StayOnChargerUntilCharged |
|
| TakeAPhotoCoordinator |
|
| TextToSpeechLoop |
|
| TimerUtilityCoordinator |
|
| TrackCube |
|
| TrackFace |
|
| Turn |
|
| TurnToFace |
|
| UserDefinedBehaviorSelector |
|
| UserDefinedBehaviorTreeRouter |
|
| VectorPlaysCubeSpinner |
|
| Volume |
|
| Wait |
|
| WallTimeCoordinator |
|
| WiggleOntoChargerContacts |
|