This is for notes on how to customize or personalize Vector.
See also: the forums
It might be thru configuring the software and files:
- Body movements
- PNGs on face
- Backpack lights
- Cube lights
- Other custom animations
Or it might be physical changes, and tweaks that are distinctive and identify
.. Link to a showcase ..?
- animation of eyes
- body movements
- boot animation
People would love tools to gen the animation file… but I suspect that may be hard. The presentations made it sound like it was a lot of Maya rigging and plugins for the export.. but since Maya is expensive, and hard..
Maybe a Unity model tool could be made with a rigged model of Vector? and such for I suspect the value vs effort isn’t there for such a specialized area, but who knows?
Tools for generating animation files.
What about mixing-matching existing animations, and adjusting them slightly?
Boot animation draft¶
Vector shows a boot animation at startup. This is located in /anki/data/assets/cozmo_resources/config/engine/animations/boot_anim.raw and it can be swapped out easily.
Digital Dream Labs has made a Python script which makes it easy to turn GIFs into animations very easily.
A working installation of python with the Pillow package installed.
An animated .gif with a resolution of 184x96 pixels
The script gif_to_raw.py to convert the .gif to a raw image.
Convert the .gif to a raw image:
python gif_to_raw.py bootscreen.gifThis will create a new file bootscreen.gif.raw
Mount the filesystem for writing. Here we’ll do that from the host system:
ssh email@example.com "mount -o remount,rw /"
Use scp to copy the file in to place:
scp bootscreen.gif.raw firstname.lastname@example.org:/anki/data/assets/cozmo_resources/config/engine/animations/boot_anim.raw
Reboot Vector from the host system:
ssh email@example.com "/sbin/reboot"
Behavior tree crafting¶
There are many json files in /anki/data/assets/cozmo_resources/config/engine/behaviorComponent/. Maybe have some examples of edits of those?