AlexaError2Idle |
|
AlexaErrorLoop |
|
AlexaErrorLoop |
|
AlexaIdle2Listen |
|
AlexaIdle2Speak |
|
AlexaListen2Error |
|
AlexaListen2Idle |
|
AlexaListen2Speak |
|
AlexaListen2Think |
|
AlexaListenLoop |
|
AlexaNotification |
|
AlexaSignOut |
|
AlexaSpeak2Error |
|
AlexaSpeak2Idle |
|
AlexaSpeak2Listen |
|
AlexaSpeakLoop |
|
AlexaThink2Error |
|
AlexaThink2Idle |
|
AlexaThink2Speak |
|
AlexaThinkLoop |
|
AlreadyAtFace |
|
AudioOnlyHuh |
|
BlackJack_Deal |
|
BlackJack_GetIn |
|
BlackJack_GoodLuck |
|
BlackJack_Idle |
|
BlackJack_Quit |
|
BlackJack_Response |
|
BlackJack_RtpIdle |
|
BlackJack_RtpPlayerNo |
|
BlackJack_RtpPlayerYes |
|
BlackJack_RtpRequest |
|
BlackJack_RtpTimeOut |
|
BlackJack_SpeechGetIn |
|
BlackJack_SpeechShortStatement |
|
BlackJack_Spread |
|
BlackJack_Swipe |
|
BlackJack_VictorBlackJackLose |
|
BlackJack_VictorBlackJackWin |
|
BlackJack_VictorBust |
|
BlackJack_VictorLose |
|
BlackJack_VictorPush |
|
BlackJack_VictorWin |
|
BumpObjectFastGetIn |
|
BumpObjectFastGetOut |
|
BumpObjectFastLoop |
|
BumpObjectSlowGetIn |
|
BumpObjectSlowGetOut |
|
BumpObjectSlowLoop |
|
Carrying |
|
ChargerDockingAlreadyHere |
|
ChargerDockingDrivingEnd |
|
ChargerDockingDrivingLoop |
|
ChargerDockingDrivingStart |
|
ChargerDockingFailure |
|
ChargerDockingLeftTurn |
|
ChargerDockingRaiseLift |
|
ChargerDockingRequest |
|
ChargerDockingRequestGetout |
|
ChargerDockingRequestPickup |
This animation is played by EmergencyModeInAir behavior to ask a human companion to put Vector in the charger. |
ChargerDockingRequestWaitLoop |
|
ChargerDockingRightTurn |
|
ChargerDockingSearchAfterCompletedSearch |
|
ChargerDockingSearchSingleTurn |
|
ChargerDockingSearchSingleTurnEnd |
|
ChargerDockingSearchWaitForImages |
|
ChargerDockingSettle |
|
ChargerDockingSevereRequest |
|
ChargerDockingSevereRequestGetout |
|
ChargerDockingSorryButLowBattery |
This animation is played by EmergencyModeAnimDispatcher behavior to show that Vector's battery is low |
ChargerReaction |
|
ClockGetIn |
|
ClockGetOut |
|
ComeHereStart |
|
ComeHereSuccess |
|
ConnectToCubeFailure |
|
ConnectToCubeGetIn |
|
ConnectToCubeLoop |
|
ConnectToCubeLostConnection |
|
ConnectToCubeSuccess |
|
ConnectWakeUp |
|
ConnectWakeUpLights |
|
Connected |
|
CountingFastLoop |
|
CountingGetInEven |
|
CountingGetInOdd |
|
CountingGetOut |
|
CountingSlowLoop |
|
CubePounceBackup |
|
CubePounceDriveGetIn |
|
CubePounceDriveGetOut |
|
CubePounceDriveLoop |
|
CubePounceFake |
|
CubePounceGetIn |
|
CubePounceGetOutBored |
|
CubePounceGetReady |
|
CubePounceGetUnready |
|
CubePounceIdleLiftDown |
|
CubePounceIdleLiftUp |
|
CubePounceLoseHand |
|
CubePounceLoseSession |
|
CubePouncePlayerLose |
|
CubePouncePlayerWin |
|
CubePouncePounceClose |
|
CubePouncePounceNormal |
|
CubePounceReactToCube |
|
CubePounceWinHand |
|
CubePounceWinSession |
|
DEPRECATED_AcknowledgeFaceNamed |
|
DEPRECATED_AcknowledgeFaceUnnamed |
|
DEPRECATED_AcknowledgeObject |
|
DEPRECATED_ComeHere_SearchForFace |
|
DEPRECATED_CubeMovedSense |
|
DEPRECATED_CubeMovedUpset |
|
DEPRECATED_DizzyReactionHard |
|
DEPRECATED_DizzyReactionMedium |
|
DEPRECATED_DizzyReactionSoft |
|
DEPRECATED_DizzyShakeLoop |
|
DEPRECATED_DizzyShakeStop |
|
DEPRECATED_DizzyStillPickedUp |
|
DEPRECATED_LaserAcknowledge |
|
DEPRECATED_LaserDriveEnd |
|
DEPRECATED_LaserDriveLoop |
|
DEPRECATED_LaserDriveStart |
|
DEPRECATED_LaserGetOut |
|
DEPRECATED_LaserPounce |
|
DEPRECATED_LookDownForLaser |
|
DEPRECATED_NamedFaceInitialGreeting |
|
DEPRECATED_SearchForFace_FoundFace |
|
DEPRECATED_SearchForFace_Search |
|
DEPRECATED_StackBlocksSuccess |
|
DanceBeatCantDoThat |
|
DanceBeatEyeHold |
|
DanceBeatGetIn |
|
DanceBeatGetOut |
|
DanceBeatGetReady |
|
DanceBeatListening |
|
DanceBeatNoBeatDetected |
|
DanceToTheBeat |
|
DealerCardLayout |
|
DockEndDefault |
|
DockLoopDefault |
|
DockStartDefault |
|
DriveEndAngry |
|
DriveEndDefault |
|
DriveEndHappy |
|
DriveEndLaunch |
|
DriveLoopAngry |
|
DriveLoopDefault |
|
DriveLoopHappy |
|
DriveLoopLaunch |
|
DriveOffChargerFarLeft |
|
DriveOffChargerFarRight |
|
DriveOffChargerLeft |
|
DriveOffChargerRight |
|
DriveOffChargerStraight |
|
DriveStartAngry |
|
DriveStartDefault |
|
DriveStartHappy |
|
DriveStartLaunch |
|
DrivingTo |
|
ExploringHuhClose |
|
ExploringHuhFar |
|
ExploringLookAround |
|
ExploringLookAtHuman |
|
ExploringQuickScan |
|
ExploringReactToHandDrive |
|
ExploringReactToHandGetIn |
|
ExploringReactToHandGetOut |
|
ExploringReactToHandLift |
|
ExploringReactToHandReaction |
|
ExploringScanCenterFromLeft |
|
ExploringScanCenterFromRight |
|
ExploringScanToLeft |
|
ExploringScanToRight |
|
EyeColorGetIn |
|
EyeColorGetOut |
|
EyeColorIdle |
|
EyeColorSwitch |
|
EyeContactLookLoop |
|
FacePlantRoll |
|
FacePlantRollArmUp |
|
FailedToRightFromFace |
|
Feedback_Apology |
|
Feedback_BadRobot |
|
Feedback_BeQuiet |
This animation is used when Vector enters quiet mode. |
Feedback_GoodRobot |
|
Feedback_ILoveYou |
|
Feedback_MeanWords |
|
Feedback_ShutUp |
This animation is used when Vector enters quiet mode, after being told to "shut up." |
FetchCubeFailure |
|
FetchCubeSetDown |
|
FetchCubeSuccess |
|
FindCubeReactToCube |
|
FindCubeTurns |
|
FindCubeWaitLoop |
|
FistBumpIdle |
|
FistBumpLeftHanging |
|
FistBumpRequestOnce |
|
FistBumpRequestRetry |
|
FistBumpSuccess |
|
Flash |
|
FlipDownFromBack |
|
FoundFace |
|
FrustratedByFailureMajor |
|
GatherCubesAllCubesInBeacon |
|
GatherCubesCubeInBeacon |
|
GazingLookAtFacesGetInLeft |
|
GazingLookAtFacesGetInRight |
|
GazingLookAtFacesTurnLeft |
|
GazingLookAtFacesTurnRight |
|
GazingLookAtSurfaceReaction |
|
GazingLookAtSurfaceTurnLeft |
|
GazingLookAtSurfacesGetInLeft |
|
GazingLookAtSurfacesGetInRight |
|
GazingLookAtSurfacesTurnRight |
|
GazingLookAtVectorReaction |
|
GoToSleepGetIn |
This animation is used when Vector enters sleep mode. |
GoToSleepOff |
|
GoToSleepSleeping |
This animation is used while Vector is sleeping. |
GreetAfterLongTime |
|
HeldOnPalmEdgeNervous |
|
HeldOnPalmEdgeRelaxed |
|
HeldOnPalmGetInNervous |
|
HeldOnPalmGetInRelaxed |
|
HeldOnPalmLookingNervous |
|
HeldOnPalmNestling |
|
HeldOnPalmPickupNervous |
|
HeldOnPalmPickupRelaxed |
|
HeldOnPalmPutDownNervous |
|
HeldOnPalmPutDownRelaxed |
|
HeldOnPalmReactToJolt |
|
HeldOnPalmRollOff |
|
HeldOnPalmTransitionToRelaxed |
|
HighTemperatureWarningFace |
This animation is played by EmergencyModeAnimDispatcher behavior to show that Vector's battery is too hot. |
ICantDoThat |
|
Idle_09 |
|
InitialWakeUp |
This is used by the InitNormalOperationBehavior |
InteractWithFaceTrackingIdle |
|
InteractWithFacesInitialNamed |
|
InteractWithFacesInitialUnnamed |
|
Interacting |
|
InteractingBehaviorLock |
|
InvalidAnimTrigger |
|
InvestigateHeldCubeGetIn |
|
InvestigateHeldCubeGetOutBored |
|
InvestigateHeldCubeGetOutCubeLost |
|
InvestigateHeldCubeOnSetDown |
|
InvestigateHeldCubeTrackingLoop |
|
KnowledgeGraphAnswer |
|
KnowledgeGraphGetIn |
|
KnowledgeGraphGetOut |
|
KnowledgeGraphListening |
|
KnowledgeGraphSearching |
|
KnowledgeGraphSearchingFail |
|
KnowledgeGraphSearchingFailGetOut |
|
KnowledgeGraphSearchingGetIn |
|
KnowledgeGraphSearchingGetOutSuccess |
|
KnowledgeGraphSuccessReaction |
|
LookAround |
|
LookAtDevice |
|
LookAtDeviceGetIn |
|
LookAtDeviceGetOut |
|
LookAtUserEndearingly |
|
LookInPlaceForFacesBodyPause |
|
LookInPlaceForFacesBodyPause_Active |
|
LookInPlaceForFacesHeadMovePause |
|
LowBattery |
|
MeetVictor |
|
MeetVictorConfusion |
|
MeetVictorDuplicateName |
|
MeetVictorGetIn |
|
MeetVictorLookFace |
|
MeetVictorLookFaceInterrupt |
|
MeetVictorSawWrongFace |
|
MeetVictorSayName |
|
MeetVictorSayNameAgain |
|
MessagingMessageDeletedShort |
|
MessagingMessageGetIn |
|
MessagingMessageGetOut |
|
MessagingMessageLoop |
|
MessagingMessageRecordReaction |
|
MessagingMessageRewind |
|
MovementDriveBackward |
|
MovementDriveForward |
|
MovementTurnAround |
|
MovementTurnLeft |
|
MovementTurnRight |
|
Muted |
|
NeutralFace |
|
NoCloudGetIn |
This animation is played when the NoCloud behavior starts. Note that this is |
same as the NoWifiGetIn animation group. |
|
NoCloudIcon |
This animation is used with the NoCloud behavior. This will play the face_nowifi_trouble_icon sprite sequence. |
NoWifiGetIn |
This animation is played when the NoWifi behavior starts |
NoWifiIcon |
This animation is used with the NoWifi behavior. This will play the face_nowifi_icon sprite sequence. |
NoWifiSearching |
This animation is used while Vector is looking for a Wifi SSID; This will play the face_nowifi_signal sprite sequence. |
NothingToDoBoredIdle |
|
ObservingIdleEyesOnly |
This animation is used when Vector is sitting and only looking around. |
ObservingIdleWithHeadLookingStraight |
|
ObservingIdleWithHeadLookingUp |
|
ObservingLookStraight |
|
ObservingLookUp |
|
ObservingOnCharger |
|
ObservingOnChargerGetIn |
|
ObservingOnChargerGetOut |
|
Off |
|
Offline |
|
Offline_Off |
|
Onboarding |
|
OnboardingComeHere |
|
OnboardingComeHereGetOut |
|
OnboardingCubeDriveGetIn |
|
OnboardingCubeDriveGetOut |
|
OnboardingCubeDriveLoop |
|
OnboardingCubeHuh |
|
OnboardingDriveOffCharger |
|
OnboardingDriveOffCharger_1p0 |
|
OnboardingListenGetIn |
|
OnboardingListenGetOut |
|
OnboardingLookAround |
|
OnboardingLookAtPhoneDown |
|
OnboardingLookAtPhoneLoop |
|
OnboardingLookAtPhoneUp |
|
OnboardingLookAtUser |
|
OnboardingLookAtUserGetOut_1p0 |
|
OnboardingLookDown |
|
OnboardingLookForCube |
|
OnboardingReactToFaceHappy |
|
OnboardingWakeUp |
|
OnboardingWakeWordGetIn |
|
OnboardingWakeWordSuccess |
|
PRDemoGreeting |
|
PettingBlissGetout |
|
PettingBlissLoop |
|
PettingLevel1 |
|
PettingLevel1Getout |
|
PettingLevel2 |
|
PettingLevel2Getout |
|
PettingLevel3 |
|
PettingLevel3Getout |
|
PettingLevel4 |
|
PettingLevel4Getout |
|
PickupCubePreperation |
|
PickupCubeRetry |
|
PickupCubeSuccess |
|
PlaceCubeByChargerFail |
|
PlaceCubeByChargerReactToCharger |
|
PlaceCubeByChargerSuccess |
|
PlanningGetIn |
|
PlanningGetOut |
|
PlanningLoop |
|
PlayerCardLayout |
|
PokeObjectDriveLoop |
|
PokeObjectGetIn |
|
PokeObjectGetOut |
|
PopAWheelieInitial |
|
PopAWheeliePreActionNamedFace |
|
PopAWheeliePreActionUnnamedFace |
|
PopAWheelieRealign |
|
PopAWheelieRetry |
|
PounceFail |
|
PounceSuccess |
|
PounceWProxForward |
|
PutDownBlockKeepAlive |
|
PutDownBlockPutDown |
|
RTS_OffCharger_Awake_120Left |
|
RTS_OffCharger_Awake_120Right |
|
RTS_OffCharger_Awake_150Left |
|
RTS_OffCharger_Awake_150Right |
|
RTS_OffCharger_Awake_30Left |
|
RTS_OffCharger_Awake_30Right |
|
RTS_OffCharger_Awake_60Left |
|
RTS_OffCharger_Awake_60Right |
|
RTS_OffCharger_Awake_Ambient |
|
RTS_OffCharger_Awake_Back |
|
RTS_OffCharger_Awake_Front |
|
RTS_OffCharger_Awake_Left |
|
RTS_OffCharger_Awake_Right |
|
RTS_OffCharger_Sleep_120Left |
|
RTS_OffCharger_Sleep_120Right |
|
RTS_OffCharger_Sleep_150Left |
|
RTS_OffCharger_Sleep_150Right |
|
RTS_OffCharger_Sleep_30Left |
|
RTS_OffCharger_Sleep_30Right |
|
RTS_OffCharger_Sleep_60Left |
|
RTS_OffCharger_Sleep_60Right |
|
RTS_OffCharger_Sleep_Ambient |
|
RTS_OffCharger_Sleep_Back |
|
RTS_OffCharger_Sleep_Front |
|
RTS_OffCharger_Sleep_Left |
|
RTS_OffCharger_Sleep_Right |
|
RTS_OnCharger_Awake_120Left |
|
RTS_OnCharger_Awake_120Right |
|
RTS_OnCharger_Awake_150Left |
|
RTS_OnCharger_Awake_150Right |
|
RTS_OnCharger_Awake_30Left |
|
RTS_OnCharger_Awake_30Right |
|
RTS_OnCharger_Awake_60Left |
|
RTS_OnCharger_Awake_60Right |
|
RTS_OnCharger_Awake_Ambient |
|
RTS_OnCharger_Awake_Back |
|
RTS_OnCharger_Awake_Front |
|
RTS_OnCharger_Awake_Left |
|
RTS_OnCharger_Awake_Right |
|
RTS_OnCharger_Sleep_120Left |
|
RTS_OnCharger_Sleep_120Right |
|
RTS_OnCharger_Sleep_150Left |
|
RTS_OnCharger_Sleep_150Right |
|
RTS_OnCharger_Sleep_30Left |
|
RTS_OnCharger_Sleep_30Right |
|
RTS_OnCharger_Sleep_60Left |
|
RTS_OnCharger_Sleep_60Right |
|
RTS_OnCharger_Sleep_Ambient |
|
RTS_OnCharger_Sleep_Back |
|
RTS_OnCharger_Sleep_Front |
|
RTS_OnCharger_Sleep_Left |
|
RTS_OnCharger_Sleep_Right |
|
ReactToCliff |
|
ReactToCliffBack |
|
ReactToCliffBackLeft |
|
ReactToCliffBackRight |
|
ReactToCliffFront |
|
ReactToCliffFrontLeft |
|
ReactToCliffFrontRight |
|
ReactToCliffTurnLeft120 |
|
ReactToCliffTurnLeft180 |
|
ReactToCliffTurnLeft60 |
|
ReactToCliffTurnRight120 |
|
ReactToCliffTurnRight180 |
|
ReactToCliffTurnRight60 |
|
ReactToCubeSearchForCubeLvl1 |
|
ReactToCubeSearchForCubeLvl2 |
|
ReactToCubeSearchForCubeLvl3 |
|
ReactToCubeTapCubeFound |
|
ReactToCubeTapCubeNotFound |
|
ReactToCubeTapCubeTappedLvl1 |
|
ReactToCubeTapCubeTappedLvl2 |
|
ReactToCubeTapCubeTappedLvl3 |
|
ReactToCubeTapInteractionGetOut |
|
ReactToCubeTapInteractionLoop |
|
ReactToDarkness |
|
ReactToGoodBye |
|
ReactToGoodMorning |
|
ReactToGoodNight |
|
ReactToGreeting |
|
ReactToHabitat |
|
ReactToMotionLeft |
|
ReactToMotionLeftGetout |
|
ReactToMotionRight |
|
ReactToMotionRightGetout |
|
ReactToMotionTurnLeft |
|
ReactToMotionTurnRight |
|
ReactToMotionTurnUp |
|
ReactToMotionUp |
|
ReactToMotionUpGetout |
|
ReactToObstacle |
|
ReactToOnLeftSideGetIn |
|
ReactToOnLeftSideLoop |
|
ReactToOnRightSideGetIn |
|
ReactToOnRightSideLoop |
|
ReactToOnSideEffort |
|
ReactToOnSideGetOut |
|
ReactToPerchedOnBlock |
|
ReactToPickupInitial |
|
ReactToPickupLoop |
|
ReactToPutDown |
|
ReactToShakeSnowGlobe_GetIn |
|
ReactToShakeSnowGlobe_Lvl1InHand |
|
ReactToShakeSnowGlobe_Lvl1Loop |
|
ReactToShakeSnowGlobe_Lvl1OnGround |
|
ReactToShakeSnowGlobe_Lvl1Waiting |
|
ReactToShake_GetIn |
|
ReactToShake_Lvl1InHand |
|
ReactToShake_Lvl1Loop |
|
ReactToShake_Lvl1OnGround |
|
ReactToShake_Lvl1Waiting |
|
ReactToShake_Lvl2InHand |
|
ReactToShake_Lvl2Loop |
|
ReactToShake_Lvl2OnGround |
|
ReactToShake_Lvl2Waiting |
|
ReactToShake_Lvl3InHand |
|
ReactToShake_Lvl3Loop |
|
ReactToShake_Lvl3OnGround |
|
ReactToShake_Lvl3Waiting |
|
ReactToTouchInitial |
|
ReactToTriggerWordOffChargerBehind |
|
ReactToTriggerWordOffChargerBehindLeft |
|
ReactToTriggerWordOffChargerBehindRight |
|
ReactToTriggerWordOffChargerFrontLeft |
|
ReactToTriggerWordOffChargerFrontRight |
|
ReactToTriggerWordOffChargerLeft |
|
ReactToTriggerWordOffChargerRight |
|
ReactToUnclaimedIntent |
|
ReactToUnclaimedIntentInAir |
|
ReactToUnexpectedMovement |
|
RollBlockRealign |
|
RollBlockRetry |
|
RollBlockSuccess |
|
SeasonalHappyHolidays |
|
SeasonalHappyNewYear |
|
ShutDown |
|
Sleep |
|
SleepNoFade |
|
SoundOnlyLiftEffortPickup |
|
SoundOnlyLiftEffortPlaceHigh |
|
SoundOnlyLiftEffortPlaceLow |
|
SoundOnlyLiftEffortPlaceRoll |
|
SpeedTapLose |
|
SpeedTapWin |
|
SpinnerBlueCelebration |
|
SpinnerBlueCycle |
|
SpinnerBlueHoldTarget |
|
SpinnerBlueLockIn |
|
SpinnerBlueLocked |
|
SpinnerBlueLockedPulse |
|
SpinnerBlueSelectTarget |
|
SpinnerGreenCelebration |
|
SpinnerGreenCycle |
|
SpinnerGreenHoldTarget |
|
SpinnerGreenLockIn |
|
SpinnerGreenLocked |
|
SpinnerGreenLockedPulse |
|
SpinnerGreenSelectTarget |
|
SpinnerPlayerError |
|
SpinnerPurpleCelebration |
|
SpinnerPurpleCycle |
|
SpinnerPurpleHoldTarget |
|
SpinnerPurpleLockIn |
|
SpinnerPurpleLocked |
|
SpinnerPurpleLockedPulse |
|
SpinnerPurpleSelectTarget |
|
SpinnerRedCelebration |
|
SpinnerRedCycle |
|
SpinnerRedHoldTarget |
|
SpinnerRedLockIn |
|
SpinnerRedLocked |
|
SpinnerRedLockedPulse |
|
SpinnerRedSelectTarget |
|
SpinnerStartGame |
|
SpinnerYellowCelebration |
|
SpinnerYellowCycle |
|
SpinnerYellowHoldTarget |
|
SpinnerYellowLockIn |
|
SpinnerYellowLocked |
|
SpinnerYellowLockedPulse |
|
SpinnerYellowSelectTarget |
|
Streaming |
|
StuckOnEdgeGetIn |
|
StuckOnEdgeIdle |
|
StuckOnEdgeLeftGetIn |
|
StuckOnEdgeLeftIdle |
|
StuckOnEdgeRightGetIn |
|
StuckOnEdgeRightIdle |
|
SuccessfulWheelie |
|
TakeAPictureCapture |
|
TakeAPictureFocusing |
|
TapResponsePulse |
|
TemperatureDoubleDig |
|
TemperatureNegDoubleDig |
|
TemperatureNegSingleDig |
|
TemperatureNegTripleDig |
|
TemperatureSingleDig |
|
TemperatureTripleDig |
|
TestAllLeds |
|
TestOffset |
|
TestRotation |
|
TextToSpeechGetIn |
|
TextToSpeechGetLoop |
|
TextToSpeechGetOut |
|
TimerCancelGetIn |
|
TimerCancelTimer |
|
TimerCheckTimeGetIn |
|
TimerCheckTimeGetOut |
|
TimerRing |
|
TimerRingGetIn |
|
TimerRingGetOut |
|
TimerSetGetIn |
|
TimerSetGetOut |
|
UnitTestAnim |
|
VC_IntentNeutral |
|
VC_ListeningGetIn |
|
VC_ListeningGetOut |
|
VC_ListeningLoop |
|
VC_SleepingToListeningGetIn |
|
VC_SleepingToListeningGetOut |
|
VC_SleepingToListeningLoop |
|
Visible |
|
VolumeLevel1 |
|
VolumeLevel2 |
|
VolumeLevel3 |
|
VolumeLevel4 |
|
VolumeLevel5 |
|
WakeUp |
|
WakeupGetout |
|
WeatherCondCloudy_01 |
|
WeatherCondColdClear_01 |
|
WeatherCondRain_01 |
|
WeatherCondSnow_01 |
|
WeatherCondStars_01 |
|
WeatherCondSunny_01 |
|
WeatherCondThunderstorms_01 |
|
WeatherCondWindy_01 |
|
|
|