| AlexaError2Idle |
|
| AlexaErrorLoop |
|
| AlexaErrorLoop |
|
| AlexaIdle2Listen |
|
| AlexaIdle2Speak |
|
| AlexaListen2Error |
|
| AlexaListen2Idle |
|
| AlexaListen2Speak |
|
| AlexaListen2Think |
|
| AlexaListenLoop |
|
| AlexaNotification |
|
| AlexaSignOut |
|
| AlexaSpeak2Error |
|
| AlexaSpeak2Idle |
|
| AlexaSpeak2Listen |
|
| AlexaSpeakLoop |
|
| AlexaThink2Error |
|
| AlexaThink2Idle |
|
| AlexaThink2Speak |
|
| AlexaThinkLoop |
|
| AlreadyAtFace |
|
| AudioOnlyHuh |
|
| BlackJack_Deal |
|
| BlackJack_GetIn |
|
| BlackJack_GoodLuck |
|
| BlackJack_Idle |
|
| BlackJack_Quit |
|
| BlackJack_Response |
|
| BlackJack_RtpIdle |
|
| BlackJack_RtpPlayerNo |
|
| BlackJack_RtpPlayerYes |
|
| BlackJack_RtpRequest |
|
| BlackJack_RtpTimeOut |
|
| BlackJack_SpeechGetIn |
|
| BlackJack_SpeechShortStatement |
|
| BlackJack_Spread |
|
| BlackJack_Swipe |
|
| BlackJack_VictorBlackJackLose |
|
| BlackJack_VictorBlackJackWin |
|
| BlackJack_VictorBust |
|
| BlackJack_VictorLose |
|
| BlackJack_VictorPush |
|
| BlackJack_VictorWin |
|
| BumpObjectFastGetIn |
|
| BumpObjectFastGetOut |
|
| BumpObjectFastLoop |
|
| BumpObjectSlowGetIn |
|
| BumpObjectSlowGetOut |
|
| BumpObjectSlowLoop |
|
| Carrying |
|
| ChargerDockingAlreadyHere |
|
| ChargerDockingDrivingEnd |
|
| ChargerDockingDrivingLoop |
|
| ChargerDockingDrivingStart |
|
| ChargerDockingFailure |
|
| ChargerDockingLeftTurn |
|
| ChargerDockingRaiseLift |
|
| ChargerDockingRequest |
|
| ChargerDockingRequestGetout |
|
| ChargerDockingRequestPickup |
This animation is played by EmergencyModeInAir behavior to ask a human companion to put Vector in the charger. |
| ChargerDockingRequestWaitLoop |
|
| ChargerDockingRightTurn |
|
| ChargerDockingSearchAfterCompletedSearch |
|
| ChargerDockingSearchSingleTurn |
|
| ChargerDockingSearchSingleTurnEnd |
|
| ChargerDockingSearchWaitForImages |
|
| ChargerDockingSettle |
|
| ChargerDockingSevereRequest |
|
| ChargerDockingSevereRequestGetout |
|
| ChargerDockingSorryButLowBattery |
This animation is played by EmergencyModeAnimDispatcher behavior to show that Vector's battery is low |
| ChargerReaction |
|
| ClockGetIn |
|
| ClockGetOut |
|
| ComeHereStart |
|
| ComeHereSuccess |
|
| ConnectToCubeFailure |
|
| ConnectToCubeGetIn |
|
| ConnectToCubeLoop |
|
| ConnectToCubeLostConnection |
|
| ConnectToCubeSuccess |
|
| ConnectWakeUp |
|
| ConnectWakeUpLights |
|
| Connected |
|
| CountingFastLoop |
|
| CountingGetInEven |
|
| CountingGetInOdd |
|
| CountingGetOut |
|
| CountingSlowLoop |
|
| CubePounceBackup |
|
| CubePounceDriveGetIn |
|
| CubePounceDriveGetOut |
|
| CubePounceDriveLoop |
|
| CubePounceFake |
|
| CubePounceGetIn |
|
| CubePounceGetOutBored |
|
| CubePounceGetReady |
|
| CubePounceGetUnready |
|
| CubePounceIdleLiftDown |
|
| CubePounceIdleLiftUp |
|
| CubePounceLoseHand |
|
| CubePounceLoseSession |
|
| CubePouncePlayerLose |
|
| CubePouncePlayerWin |
|
| CubePouncePounceClose |
|
| CubePouncePounceNormal |
|
| CubePounceReactToCube |
|
| CubePounceWinHand |
|
| CubePounceWinSession |
|
| DEPRECATED_AcknowledgeFaceNamed |
|
| DEPRECATED_AcknowledgeFaceUnnamed |
|
| DEPRECATED_AcknowledgeObject |
|
| DEPRECATED_ComeHere_SearchForFace |
|
| DEPRECATED_CubeMovedSense |
|
| DEPRECATED_CubeMovedUpset |
|
| DEPRECATED_DizzyReactionHard |
|
| DEPRECATED_DizzyReactionMedium |
|
| DEPRECATED_DizzyReactionSoft |
|
| DEPRECATED_DizzyShakeLoop |
|
| DEPRECATED_DizzyShakeStop |
|
| DEPRECATED_DizzyStillPickedUp |
|
| DEPRECATED_LaserAcknowledge |
|
| DEPRECATED_LaserDriveEnd |
|
| DEPRECATED_LaserDriveLoop |
|
| DEPRECATED_LaserDriveStart |
|
| DEPRECATED_LaserGetOut |
|
| DEPRECATED_LaserPounce |
|
| DEPRECATED_LookDownForLaser |
|
| DEPRECATED_NamedFaceInitialGreeting |
|
| DEPRECATED_SearchForFace_FoundFace |
|
| DEPRECATED_SearchForFace_Search |
|
| DEPRECATED_StackBlocksSuccess |
|
| DanceBeatCantDoThat |
|
| DanceBeatEyeHold |
|
| DanceBeatGetIn |
|
| DanceBeatGetOut |
|
| DanceBeatGetReady |
|
| DanceBeatListening |
|
| DanceBeatNoBeatDetected |
|
| DanceToTheBeat |
|
| DealerCardLayout |
|
| DockEndDefault |
|
| DockLoopDefault |
|
| DockStartDefault |
|
| DriveEndAngry |
|
| DriveEndDefault |
|
| DriveEndHappy |
|
| DriveEndLaunch |
|
| DriveLoopAngry |
|
| DriveLoopDefault |
|
| DriveLoopHappy |
|
| DriveLoopLaunch |
|
| DriveOffChargerFarLeft |
|
| DriveOffChargerFarRight |
|
| DriveOffChargerLeft |
|
| DriveOffChargerRight |
|
| DriveOffChargerStraight |
|
| DriveStartAngry |
|
| DriveStartDefault |
|
| DriveStartHappy |
|
| DriveStartLaunch |
|
| DrivingTo |
|
| ExploringHuhClose |
|
| ExploringHuhFar |
|
| ExploringLookAround |
|
| ExploringLookAtHuman |
|
| ExploringQuickScan |
|
| ExploringReactToHandDrive |
|
| ExploringReactToHandGetIn |
|
| ExploringReactToHandGetOut |
|
| ExploringReactToHandLift |
|
| ExploringReactToHandReaction |
|
| ExploringScanCenterFromLeft |
|
| ExploringScanCenterFromRight |
|
| ExploringScanToLeft |
|
| ExploringScanToRight |
|
| EyeColorGetIn |
|
| EyeColorGetOut |
|
| EyeColorIdle |
|
| EyeColorSwitch |
|
| EyeContactLookLoop |
|
| FacePlantRoll |
|
| FacePlantRollArmUp |
|
| FailedToRightFromFace |
|
| Feedback_Apology |
|
| Feedback_BadRobot |
|
| Feedback_BeQuiet |
This animation is used when Vector enters quiet mode. |
| Feedback_GoodRobot |
|
| Feedback_ILoveYou |
|
| Feedback_MeanWords |
|
| Feedback_ShutUp |
This animation is used when Vector enters quiet mode, after being told to "shut up." |
| FetchCubeFailure |
|
| FetchCubeSetDown |
|
| FetchCubeSuccess |
|
| FindCubeReactToCube |
|
| FindCubeTurns |
|
| FindCubeWaitLoop |
|
| FistBumpIdle |
|
| FistBumpLeftHanging |
|
| FistBumpRequestOnce |
|
| FistBumpRequestRetry |
|
| FistBumpSuccess |
|
| Flash |
|
| FlipDownFromBack |
|
| FoundFace |
|
| FrustratedByFailureMajor |
|
| GatherCubesAllCubesInBeacon |
|
| GatherCubesCubeInBeacon |
|
| GazingLookAtFacesGetInLeft |
|
| GazingLookAtFacesGetInRight |
|
| GazingLookAtFacesTurnLeft |
|
| GazingLookAtFacesTurnRight |
|
| GazingLookAtSurfaceReaction |
|
| GazingLookAtSurfaceTurnLeft |
|
| GazingLookAtSurfacesGetInLeft |
|
| GazingLookAtSurfacesGetInRight |
|
| GazingLookAtSurfacesTurnRight |
|
| GazingLookAtVectorReaction |
|
| GoToSleepGetIn |
This animation is used when Vector enters sleep mode. |
| GoToSleepOff |
|
| GoToSleepSleeping |
This animation is used while Vector is sleeping. |
| GreetAfterLongTime |
|
| HeldOnPalmEdgeNervous |
|
| HeldOnPalmEdgeRelaxed |
|
| HeldOnPalmGetInNervous |
|
| HeldOnPalmGetInRelaxed |
|
| HeldOnPalmLookingNervous |
|
| HeldOnPalmNestling |
|
| HeldOnPalmPickupNervous |
|
| HeldOnPalmPickupRelaxed |
|
| HeldOnPalmPutDownNervous |
|
| HeldOnPalmPutDownRelaxed |
|
| HeldOnPalmReactToJolt |
|
| HeldOnPalmRollOff |
|
| HeldOnPalmTransitionToRelaxed |
|
| HighTemperatureWarningFace |
This animation is played by EmergencyModeAnimDispatcher behavior to show that Vector's battery is too hot. |
| ICantDoThat |
|
| Idle_09 |
|
| InitialWakeUp |
This is used by the InitNormalOperationBehavior |
| InteractWithFaceTrackingIdle |
|
| InteractWithFacesInitialNamed |
|
| InteractWithFacesInitialUnnamed |
|
| Interacting |
|
| InteractingBehaviorLock |
|
| InvalidAnimTrigger |
|
| InvestigateHeldCubeGetIn |
|
| InvestigateHeldCubeGetOutBored |
|
| InvestigateHeldCubeGetOutCubeLost |
|
| InvestigateHeldCubeOnSetDown |
|
| InvestigateHeldCubeTrackingLoop |
|
| KnowledgeGraphAnswer |
|
| KnowledgeGraphGetIn |
|
| KnowledgeGraphGetOut |
|
| KnowledgeGraphListening |
|
| KnowledgeGraphSearching |
|
| KnowledgeGraphSearchingFail |
|
| KnowledgeGraphSearchingFailGetOut |
|
| KnowledgeGraphSearchingGetIn |
|
| KnowledgeGraphSearchingGetOutSuccess |
|
| KnowledgeGraphSuccessReaction |
|
| LookAround |
|
| LookAtDevice |
|
| LookAtDeviceGetIn |
|
| LookAtDeviceGetOut |
|
| LookAtUserEndearingly |
|
| LookInPlaceForFacesBodyPause |
|
| LookInPlaceForFacesBodyPause_Active |
|
| LookInPlaceForFacesHeadMovePause |
|
| LowBattery |
|
| MeetVictor |
|
| MeetVictorConfusion |
|
| MeetVictorDuplicateName |
|
| MeetVictorGetIn |
|
| MeetVictorLookFace |
|
| MeetVictorLookFaceInterrupt |
|
| MeetVictorSawWrongFace |
|
| MeetVictorSayName |
|
| MeetVictorSayNameAgain |
|
| MessagingMessageDeletedShort |
|
| MessagingMessageGetIn |
|
| MessagingMessageGetOut |
|
| MessagingMessageLoop |
|
| MessagingMessageRecordReaction |
|
| MessagingMessageRewind |
|
| MovementDriveBackward |
|
| MovementDriveForward |
|
| MovementTurnAround |
|
| MovementTurnLeft |
|
| MovementTurnRight |
|
| Muted |
|
| NeutralFace |
|
| NoCloudGetIn |
This animation is played when the NoCloud behavior starts. Note that this is |
| same as the NoWifiGetIn animation group. |
|
| NoCloudIcon |
This animation is used with the NoCloud behavior. This will play the face_nowifi_trouble_icon sprite sequence. |
| NoWifiGetIn |
This animation is played when the NoWifi behavior starts |
| NoWifiIcon |
This animation is used with the NoWifi behavior. This will play the face_nowifi_icon sprite sequence. |
| NoWifiSearching |
This animation is used while Vector is looking for a Wifi SSID; This will play the face_nowifi_signal sprite sequence. |
| NothingToDoBoredIdle |
|
| ObservingIdleEyesOnly |
This animation is used when Vector is sitting and only looking around. |
| ObservingIdleWithHeadLookingStraight |
|
| ObservingIdleWithHeadLookingUp |
|
| ObservingLookStraight |
|
| ObservingLookUp |
|
| ObservingOnCharger |
|
| ObservingOnChargerGetIn |
|
| ObservingOnChargerGetOut |
|
| Off |
|
| Offline |
|
| Offline_Off |
|
| Onboarding |
|
| OnboardingComeHere |
|
| OnboardingComeHereGetOut |
|
| OnboardingCubeDriveGetIn |
|
| OnboardingCubeDriveGetOut |
|
| OnboardingCubeDriveLoop |
|
| OnboardingCubeHuh |
|
| OnboardingDriveOffCharger |
|
| OnboardingDriveOffCharger_1p0 |
|
| OnboardingListenGetIn |
|
| OnboardingListenGetOut |
|
| OnboardingLookAround |
|
| OnboardingLookAtPhoneDown |
|
| OnboardingLookAtPhoneLoop |
|
| OnboardingLookAtPhoneUp |
|
| OnboardingLookAtUser |
|
| OnboardingLookAtUserGetOut_1p0 |
|
| OnboardingLookDown |
|
| OnboardingLookForCube |
|
| OnboardingReactToFaceHappy |
|
| OnboardingWakeUp |
|
| OnboardingWakeWordGetIn |
|
| OnboardingWakeWordSuccess |
|
| PRDemoGreeting |
|
| PettingBlissGetout |
|
| PettingBlissLoop |
|
| PettingLevel1 |
|
| PettingLevel1Getout |
|
| PettingLevel2 |
|
| PettingLevel2Getout |
|
| PettingLevel3 |
|
| PettingLevel3Getout |
|
| PettingLevel4 |
|
| PettingLevel4Getout |
|
| PickupCubePreperation |
|
| PickupCubeRetry |
|
| PickupCubeSuccess |
|
| PlaceCubeByChargerFail |
|
| PlaceCubeByChargerReactToCharger |
|
| PlaceCubeByChargerSuccess |
|
| PlanningGetIn |
|
| PlanningGetOut |
|
| PlanningLoop |
|
| PlayerCardLayout |
|
| PokeObjectDriveLoop |
|
| PokeObjectGetIn |
|
| PokeObjectGetOut |
|
| PopAWheelieInitial |
|
| PopAWheeliePreActionNamedFace |
|
| PopAWheeliePreActionUnnamedFace |
|
| PopAWheelieRealign |
|
| PopAWheelieRetry |
|
| PounceFail |
|
| PounceSuccess |
|
| PounceWProxForward |
|
| PutDownBlockKeepAlive |
|
| PutDownBlockPutDown |
|
| RTS_OffCharger_Awake_120Left |
|
| RTS_OffCharger_Awake_120Right |
|
| RTS_OffCharger_Awake_150Left |
|
| RTS_OffCharger_Awake_150Right |
|
| RTS_OffCharger_Awake_30Left |
|
| RTS_OffCharger_Awake_30Right |
|
| RTS_OffCharger_Awake_60Left |
|
| RTS_OffCharger_Awake_60Right |
|
| RTS_OffCharger_Awake_Ambient |
|
| RTS_OffCharger_Awake_Back |
|
| RTS_OffCharger_Awake_Front |
|
| RTS_OffCharger_Awake_Left |
|
| RTS_OffCharger_Awake_Right |
|
| RTS_OffCharger_Sleep_120Left |
|
| RTS_OffCharger_Sleep_120Right |
|
| RTS_OffCharger_Sleep_150Left |
|
| RTS_OffCharger_Sleep_150Right |
|
| RTS_OffCharger_Sleep_30Left |
|
| RTS_OffCharger_Sleep_30Right |
|
| RTS_OffCharger_Sleep_60Left |
|
| RTS_OffCharger_Sleep_60Right |
|
| RTS_OffCharger_Sleep_Ambient |
|
| RTS_OffCharger_Sleep_Back |
|
| RTS_OffCharger_Sleep_Front |
|
| RTS_OffCharger_Sleep_Left |
|
| RTS_OffCharger_Sleep_Right |
|
| RTS_OnCharger_Awake_120Left |
|
| RTS_OnCharger_Awake_120Right |
|
| RTS_OnCharger_Awake_150Left |
|
| RTS_OnCharger_Awake_150Right |
|
| RTS_OnCharger_Awake_30Left |
|
| RTS_OnCharger_Awake_30Right |
|
| RTS_OnCharger_Awake_60Left |
|
| RTS_OnCharger_Awake_60Right |
|
| RTS_OnCharger_Awake_Ambient |
|
| RTS_OnCharger_Awake_Back |
|
| RTS_OnCharger_Awake_Front |
|
| RTS_OnCharger_Awake_Left |
|
| RTS_OnCharger_Awake_Right |
|
| RTS_OnCharger_Sleep_120Left |
|
| RTS_OnCharger_Sleep_120Right |
|
| RTS_OnCharger_Sleep_150Left |
|
| RTS_OnCharger_Sleep_150Right |
|
| RTS_OnCharger_Sleep_30Left |
|
| RTS_OnCharger_Sleep_30Right |
|
| RTS_OnCharger_Sleep_60Left |
|
| RTS_OnCharger_Sleep_60Right |
|
| RTS_OnCharger_Sleep_Ambient |
|
| RTS_OnCharger_Sleep_Back |
|
| RTS_OnCharger_Sleep_Front |
|
| RTS_OnCharger_Sleep_Left |
|
| RTS_OnCharger_Sleep_Right |
|
| ReactToCliff |
|
| ReactToCliffBack |
|
| ReactToCliffBackLeft |
|
| ReactToCliffBackRight |
|
| ReactToCliffFront |
|
| ReactToCliffFrontLeft |
|
| ReactToCliffFrontRight |
|
| ReactToCliffTurnLeft120 |
|
| ReactToCliffTurnLeft180 |
|
| ReactToCliffTurnLeft60 |
|
| ReactToCliffTurnRight120 |
|
| ReactToCliffTurnRight180 |
|
| ReactToCliffTurnRight60 |
|
| ReactToCubeSearchForCubeLvl1 |
|
| ReactToCubeSearchForCubeLvl2 |
|
| ReactToCubeSearchForCubeLvl3 |
|
| ReactToCubeTapCubeFound |
|
| ReactToCubeTapCubeNotFound |
|
| ReactToCubeTapCubeTappedLvl1 |
|
| ReactToCubeTapCubeTappedLvl2 |
|
| ReactToCubeTapCubeTappedLvl3 |
|
| ReactToCubeTapInteractionGetOut |
|
| ReactToCubeTapInteractionLoop |
|
| ReactToDarkness |
|
| ReactToGoodBye |
|
| ReactToGoodMorning |
|
| ReactToGoodNight |
|
| ReactToGreeting |
|
| ReactToHabitat |
|
| ReactToMotionLeft |
|
| ReactToMotionLeftGetout |
|
| ReactToMotionRight |
|
| ReactToMotionRightGetout |
|
| ReactToMotionTurnLeft |
|
| ReactToMotionTurnRight |
|
| ReactToMotionTurnUp |
|
| ReactToMotionUp |
|
| ReactToMotionUpGetout |
|
| ReactToObstacle |
|
| ReactToOnLeftSideGetIn |
|
| ReactToOnLeftSideLoop |
|
| ReactToOnRightSideGetIn |
|
| ReactToOnRightSideLoop |
|
| ReactToOnSideEffort |
|
| ReactToOnSideGetOut |
|
| ReactToPerchedOnBlock |
|
| ReactToPickupInitial |
|
| ReactToPickupLoop |
|
| ReactToPutDown |
|
| ReactToShakeSnowGlobe_GetIn |
|
| ReactToShakeSnowGlobe_Lvl1InHand |
|
| ReactToShakeSnowGlobe_Lvl1Loop |
|
| ReactToShakeSnowGlobe_Lvl1OnGround |
|
| ReactToShakeSnowGlobe_Lvl1Waiting |
|
| ReactToShake_GetIn |
|
| ReactToShake_Lvl1InHand |
|
| ReactToShake_Lvl1Loop |
|
| ReactToShake_Lvl1OnGround |
|
| ReactToShake_Lvl1Waiting |
|
| ReactToShake_Lvl2InHand |
|
| ReactToShake_Lvl2Loop |
|
| ReactToShake_Lvl2OnGround |
|
| ReactToShake_Lvl2Waiting |
|
| ReactToShake_Lvl3InHand |
|
| ReactToShake_Lvl3Loop |
|
| ReactToShake_Lvl3OnGround |
|
| ReactToShake_Lvl3Waiting |
|
| ReactToTouchInitial |
|
| ReactToTriggerWordOffChargerBehind |
|
| ReactToTriggerWordOffChargerBehindLeft |
|
| ReactToTriggerWordOffChargerBehindRight |
|
| ReactToTriggerWordOffChargerFrontLeft |
|
| ReactToTriggerWordOffChargerFrontRight |
|
| ReactToTriggerWordOffChargerLeft |
|
| ReactToTriggerWordOffChargerRight |
|
| ReactToUnclaimedIntent |
|
| ReactToUnclaimedIntentInAir |
|
| ReactToUnexpectedMovement |
|
| RollBlockRealign |
|
| RollBlockRetry |
|
| RollBlockSuccess |
|
| SeasonalHappyHolidays |
|
| SeasonalHappyNewYear |
|
| ShutDown |
|
| Sleep |
|
| SleepNoFade |
|
| SoundOnlyLiftEffortPickup |
|
| SoundOnlyLiftEffortPlaceHigh |
|
| SoundOnlyLiftEffortPlaceLow |
|
| SoundOnlyLiftEffortPlaceRoll |
|
| SpeedTapLose |
|
| SpeedTapWin |
|
| SpinnerBlueCelebration |
|
| SpinnerBlueCycle |
|
| SpinnerBlueHoldTarget |
|
| SpinnerBlueLockIn |
|
| SpinnerBlueLocked |
|
| SpinnerBlueLockedPulse |
|
| SpinnerBlueSelectTarget |
|
| SpinnerGreenCelebration |
|
| SpinnerGreenCycle |
|
| SpinnerGreenHoldTarget |
|
| SpinnerGreenLockIn |
|
| SpinnerGreenLocked |
|
| SpinnerGreenLockedPulse |
|
| SpinnerGreenSelectTarget |
|
| SpinnerPlayerError |
|
| SpinnerPurpleCelebration |
|
| SpinnerPurpleCycle |
|
| SpinnerPurpleHoldTarget |
|
| SpinnerPurpleLockIn |
|
| SpinnerPurpleLocked |
|
| SpinnerPurpleLockedPulse |
|
| SpinnerPurpleSelectTarget |
|
| SpinnerRedCelebration |
|
| SpinnerRedCycle |
|
| SpinnerRedHoldTarget |
|
| SpinnerRedLockIn |
|
| SpinnerRedLocked |
|
| SpinnerRedLockedPulse |
|
| SpinnerRedSelectTarget |
|
| SpinnerStartGame |
|
| SpinnerYellowCelebration |
|
| SpinnerYellowCycle |
|
| SpinnerYellowHoldTarget |
|
| SpinnerYellowLockIn |
|
| SpinnerYellowLocked |
|
| SpinnerYellowLockedPulse |
|
| SpinnerYellowSelectTarget |
|
| Streaming |
|
| StuckOnEdgeGetIn |
|
| StuckOnEdgeIdle |
|
| StuckOnEdgeLeftGetIn |
|
| StuckOnEdgeLeftIdle |
|
| StuckOnEdgeRightGetIn |
|
| StuckOnEdgeRightIdle |
|
| SuccessfulWheelie |
|
| TakeAPictureCapture |
|
| TakeAPictureFocusing |
|
| TapResponsePulse |
|
| TemperatureDoubleDig |
|
| TemperatureNegDoubleDig |
|
| TemperatureNegSingleDig |
|
| TemperatureNegTripleDig |
|
| TemperatureSingleDig |
|
| TemperatureTripleDig |
|
| TestAllLeds |
|
| TestOffset |
|
| TestRotation |
|
| TextToSpeechGetIn |
|
| TextToSpeechGetLoop |
|
| TextToSpeechGetOut |
|
| TimerCancelGetIn |
|
| TimerCancelTimer |
|
| TimerCheckTimeGetIn |
|
| TimerCheckTimeGetOut |
|
| TimerRing |
|
| TimerRingGetIn |
|
| TimerRingGetOut |
|
| TimerSetGetIn |
|
| TimerSetGetOut |
|
| UnitTestAnim |
|
| VC_IntentNeutral |
|
| VC_ListeningGetIn |
|
| VC_ListeningGetOut |
|
| VC_ListeningLoop |
|
| VC_SleepingToListeningGetIn |
|
| VC_SleepingToListeningGetOut |
|
| VC_SleepingToListeningLoop |
|
| Visible |
|
| VolumeLevel1 |
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| VolumeLevel2 |
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| VolumeLevel3 |
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| VolumeLevel4 |
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| VolumeLevel5 |
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| WakeUp |
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| WakeupGetout |
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| WeatherCondCloudy_01 |
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| WeatherCondColdClear_01 |
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| WeatherCondRain_01 |
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| WeatherCondSnow_01 |
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| WeatherCondStars_01 |
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| WeatherCondSunny_01 |
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| WeatherCondThunderstorms_01 |
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| WeatherCondWindy_01 |
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