Skip to content

Animation Triggers

Trigger Name Description
AlexaError2Idle
AlexaErrorLoop
AlexaErrorLoop
AlexaIdle2Listen
AlexaIdle2Speak
AlexaListen2Error
AlexaListen2Idle
AlexaListen2Speak
AlexaListen2Think
AlexaListenLoop
AlexaNotification
AlexaSignOut
AlexaSpeak2Error
AlexaSpeak2Idle
AlexaSpeak2Listen
AlexaSpeakLoop
AlexaThink2Error
AlexaThink2Idle
AlexaThink2Speak
AlexaThinkLoop
AlreadyAtFace
AudioOnlyHuh
BlackJack_Deal
BlackJack_GetIn
BlackJack_GoodLuck
BlackJack_Idle
BlackJack_Quit
BlackJack_Response
BlackJack_RtpIdle
BlackJack_RtpPlayerNo
BlackJack_RtpPlayerYes
BlackJack_RtpRequest
BlackJack_RtpTimeOut
BlackJack_SpeechGetIn
BlackJack_SpeechShortStatement
BlackJack_Spread
BlackJack_Swipe
BlackJack_VictorBlackJackLose
BlackJack_VictorBlackJackWin
BlackJack_VictorBust
BlackJack_VictorLose
BlackJack_VictorPush
BlackJack_VictorWin
BumpObjectFastGetIn
BumpObjectFastGetOut
BumpObjectFastLoop
BumpObjectSlowGetIn
BumpObjectSlowGetOut
BumpObjectSlowLoop
Carrying
ChargerDockingAlreadyHere
ChargerDockingDrivingEnd
ChargerDockingDrivingLoop
ChargerDockingDrivingStart
ChargerDockingFailure
ChargerDockingLeftTurn
ChargerDockingRaiseLift
ChargerDockingRequest
ChargerDockingRequestGetout
ChargerDockingRequestPickup This animation is played by EmergencyModeInAir behavior to ask a human companion to put Vector in the charger.
ChargerDockingRequestWaitLoop
ChargerDockingRightTurn
ChargerDockingSearchAfterCompletedSearch
ChargerDockingSearchSingleTurn
ChargerDockingSearchSingleTurnEnd
ChargerDockingSearchWaitForImages
ChargerDockingSettle
ChargerDockingSevereRequest
ChargerDockingSevereRequestGetout
ChargerDockingSorryButLowBattery This animation is played by EmergencyModeAnimDispatcher behavior to show that Vector's battery is low
ChargerReaction
ClockGetIn
ClockGetOut
ComeHereStart
ComeHereSuccess
ConnectToCubeFailure
ConnectToCubeGetIn
ConnectToCubeLoop
ConnectToCubeLostConnection
ConnectToCubeSuccess
ConnectWakeUp
ConnectWakeUpLights
Connected
CountingFastLoop
CountingGetInEven
CountingGetInOdd
CountingGetOut
CountingSlowLoop
CubePounceBackup
CubePounceDriveGetIn
CubePounceDriveGetOut
CubePounceDriveLoop
CubePounceFake
CubePounceGetIn
CubePounceGetOutBored
CubePounceGetReady
CubePounceGetUnready
CubePounceIdleLiftDown
CubePounceIdleLiftUp
CubePounceLoseHand
CubePounceLoseSession
CubePouncePlayerLose
CubePouncePlayerWin
CubePouncePounceClose
CubePouncePounceNormal
CubePounceReactToCube
CubePounceWinHand
CubePounceWinSession
DEPRECATED_AcknowledgeFaceNamed
DEPRECATED_AcknowledgeFaceUnnamed
DEPRECATED_AcknowledgeObject
DEPRECATED_ComeHere_SearchForFace
DEPRECATED_CubeMovedSense
DEPRECATED_CubeMovedUpset
DEPRECATED_DizzyReactionHard
DEPRECATED_DizzyReactionMedium
DEPRECATED_DizzyReactionSoft
DEPRECATED_DizzyShakeLoop
DEPRECATED_DizzyShakeStop
DEPRECATED_DizzyStillPickedUp
DEPRECATED_LaserAcknowledge
DEPRECATED_LaserDriveEnd
DEPRECATED_LaserDriveLoop
DEPRECATED_LaserDriveStart
DEPRECATED_LaserGetOut
DEPRECATED_LaserPounce
DEPRECATED_LookDownForLaser
DEPRECATED_NamedFaceInitialGreeting
DEPRECATED_SearchForFace_FoundFace
DEPRECATED_SearchForFace_Search
DEPRECATED_StackBlocksSuccess
DanceBeatCantDoThat
DanceBeatEyeHold
DanceBeatGetIn
DanceBeatGetOut
DanceBeatGetReady
DanceBeatListening
DanceBeatNoBeatDetected
DanceToTheBeat
DealerCardLayout
DockEndDefault
DockLoopDefault
DockStartDefault
DriveEndAngry
DriveEndDefault
DriveEndHappy
DriveEndLaunch
DriveLoopAngry
DriveLoopDefault
DriveLoopHappy
DriveLoopLaunch
DriveOffChargerFarLeft
DriveOffChargerFarRight
DriveOffChargerLeft
DriveOffChargerRight
DriveOffChargerStraight
DriveStartAngry
DriveStartDefault
DriveStartHappy
DriveStartLaunch
DrivingTo
ExploringHuhClose
ExploringHuhFar
ExploringLookAround
ExploringLookAtHuman
ExploringQuickScan
ExploringReactToHandDrive
ExploringReactToHandGetIn
ExploringReactToHandGetOut
ExploringReactToHandLift
ExploringReactToHandReaction
ExploringScanCenterFromLeft
ExploringScanCenterFromRight
ExploringScanToLeft
ExploringScanToRight
EyeColorGetIn
EyeColorGetOut
EyeColorIdle
EyeColorSwitch
EyeContactLookLoop
FacePlantRoll
FacePlantRollArmUp
FailedToRightFromFace
Feedback_Apology
Feedback_BadRobot
Feedback_BeQuiet This animation is used when Vector enters quiet mode.
Feedback_GoodRobot
Feedback_ILoveYou
Feedback_MeanWords
Feedback_ShutUp This animation is used when Vector enters quiet mode, after being told to "shut up."
FetchCubeFailure
FetchCubeSetDown
FetchCubeSuccess
FindCubeReactToCube
FindCubeTurns
FindCubeWaitLoop
FistBumpIdle
FistBumpLeftHanging
FistBumpRequestOnce
FistBumpRequestRetry
FistBumpSuccess
Flash
FlipDownFromBack
FoundFace
FrustratedByFailureMajor
GatherCubesAllCubesInBeacon
GatherCubesCubeInBeacon
GazingLookAtFacesGetInLeft
GazingLookAtFacesGetInRight
GazingLookAtFacesTurnLeft
GazingLookAtFacesTurnRight
GazingLookAtSurfaceReaction
GazingLookAtSurfaceTurnLeft
GazingLookAtSurfacesGetInLeft
GazingLookAtSurfacesGetInRight
GazingLookAtSurfacesTurnRight
GazingLookAtVectorReaction
GoToSleepGetIn This animation is used when Vector enters sleep mode.
GoToSleepOff
GoToSleepSleeping This animation is used while Vector is sleeping.
GreetAfterLongTime
HeldOnPalmEdgeNervous
HeldOnPalmEdgeRelaxed
HeldOnPalmGetInNervous
HeldOnPalmGetInRelaxed
HeldOnPalmLookingNervous
HeldOnPalmNestling
HeldOnPalmPickupNervous
HeldOnPalmPickupRelaxed
HeldOnPalmPutDownNervous
HeldOnPalmPutDownRelaxed
HeldOnPalmReactToJolt
HeldOnPalmRollOff
HeldOnPalmTransitionToRelaxed
HighTemperatureWarningFace This animation is played by EmergencyModeAnimDispatcher behavior to show that Vector's battery is too hot.
ICantDoThat
Idle_09
InitialWakeUp This is used by the InitNormalOperationBehavior
InteractWithFaceTrackingIdle
InteractWithFacesInitialNamed
InteractWithFacesInitialUnnamed
Interacting
InteractingBehaviorLock
InvalidAnimTrigger
InvestigateHeldCubeGetIn
InvestigateHeldCubeGetOutBored
InvestigateHeldCubeGetOutCubeLost
InvestigateHeldCubeOnSetDown
InvestigateHeldCubeTrackingLoop
KnowledgeGraphAnswer
KnowledgeGraphGetIn
KnowledgeGraphGetOut
KnowledgeGraphListening
KnowledgeGraphSearching
KnowledgeGraphSearchingFail
KnowledgeGraphSearchingFailGetOut
KnowledgeGraphSearchingGetIn
KnowledgeGraphSearchingGetOutSuccess
KnowledgeGraphSuccessReaction
LookAround
LookAtDevice
LookAtDeviceGetIn
LookAtDeviceGetOut
LookAtUserEndearingly
LookInPlaceForFacesBodyPause
LookInPlaceForFacesBodyPause_Active
LookInPlaceForFacesHeadMovePause
LowBattery
MeetVictor
MeetVictorConfusion
MeetVictorDuplicateName
MeetVictorGetIn
MeetVictorLookFace
MeetVictorLookFaceInterrupt
MeetVictorSawWrongFace
MeetVictorSayName
MeetVictorSayNameAgain
MessagingMessageDeletedShort
MessagingMessageGetIn
MessagingMessageGetOut
MessagingMessageLoop
MessagingMessageRecordReaction
MessagingMessageRewind
MovementDriveBackward
MovementDriveForward
MovementTurnAround
MovementTurnLeft
MovementTurnRight
Muted
NeutralFace
NoCloudGetIn This animation is played when the NoCloud behavior starts. Note that this is
same as the NoWifiGetIn animation group.
NoCloudIcon This animation is used with the NoCloud behavior. This will play the face_nowifi_trouble_icon sprite sequence.
NoWifiGetIn This animation is played when the NoWifi behavior starts
NoWifiIcon This animation is used with the NoWifi behavior. This will play the face_nowifi_icon sprite sequence.
NoWifiSearching This animation is used while Vector is looking for a Wifi SSID; This will play the face_nowifi_signal sprite sequence.
NothingToDoBoredIdle
ObservingIdleEyesOnly This animation is used when Vector is sitting and only looking around.
ObservingIdleWithHeadLookingStraight
ObservingIdleWithHeadLookingUp
ObservingLookStraight
ObservingLookUp
ObservingOnCharger
ObservingOnChargerGetIn
ObservingOnChargerGetOut
Off
Offline
Offline_Off
Onboarding
OnboardingComeHere
OnboardingComeHereGetOut
OnboardingCubeDriveGetIn
OnboardingCubeDriveGetOut
OnboardingCubeDriveLoop
OnboardingCubeHuh
OnboardingDriveOffCharger
OnboardingDriveOffCharger_1p0
OnboardingListenGetIn
OnboardingListenGetOut
OnboardingLookAround
OnboardingLookAtPhoneDown
OnboardingLookAtPhoneLoop
OnboardingLookAtPhoneUp
OnboardingLookAtUser
OnboardingLookAtUserGetOut_1p0
OnboardingLookDown
OnboardingLookForCube
OnboardingReactToFaceHappy
OnboardingWakeUp
OnboardingWakeWordGetIn
OnboardingWakeWordSuccess
PRDemoGreeting
PettingBlissGetout
PettingBlissLoop
PettingLevel1
PettingLevel1Getout
PettingLevel2
PettingLevel2Getout
PettingLevel3
PettingLevel3Getout
PettingLevel4
PettingLevel4Getout
PickupCubePreperation
PickupCubeRetry
PickupCubeSuccess
PlaceCubeByChargerFail
PlaceCubeByChargerReactToCharger
PlaceCubeByChargerSuccess
PlanningGetIn
PlanningGetOut
PlanningLoop
PlayerCardLayout
PokeObjectDriveLoop
PokeObjectGetIn
PokeObjectGetOut
PopAWheelieInitial
PopAWheeliePreActionNamedFace
PopAWheeliePreActionUnnamedFace
PopAWheelieRealign
PopAWheelieRetry
PounceFail
PounceSuccess
PounceWProxForward
PutDownBlockKeepAlive
PutDownBlockPutDown
RTS_OffCharger_Awake_120Left
RTS_OffCharger_Awake_120Right
RTS_OffCharger_Awake_150Left
RTS_OffCharger_Awake_150Right
RTS_OffCharger_Awake_30Left
RTS_OffCharger_Awake_30Right
RTS_OffCharger_Awake_60Left
RTS_OffCharger_Awake_60Right
RTS_OffCharger_Awake_Ambient
RTS_OffCharger_Awake_Back
RTS_OffCharger_Awake_Front
RTS_OffCharger_Awake_Left
RTS_OffCharger_Awake_Right
RTS_OffCharger_Sleep_120Left
RTS_OffCharger_Sleep_120Right
RTS_OffCharger_Sleep_150Left
RTS_OffCharger_Sleep_150Right
RTS_OffCharger_Sleep_30Left
RTS_OffCharger_Sleep_30Right
RTS_OffCharger_Sleep_60Left
RTS_OffCharger_Sleep_60Right
RTS_OffCharger_Sleep_Ambient
RTS_OffCharger_Sleep_Back
RTS_OffCharger_Sleep_Front
RTS_OffCharger_Sleep_Left
RTS_OffCharger_Sleep_Right
RTS_OnCharger_Awake_120Left
RTS_OnCharger_Awake_120Right
RTS_OnCharger_Awake_150Left
RTS_OnCharger_Awake_150Right
RTS_OnCharger_Awake_30Left
RTS_OnCharger_Awake_30Right
RTS_OnCharger_Awake_60Left
RTS_OnCharger_Awake_60Right
RTS_OnCharger_Awake_Ambient
RTS_OnCharger_Awake_Back
RTS_OnCharger_Awake_Front
RTS_OnCharger_Awake_Left
RTS_OnCharger_Awake_Right
RTS_OnCharger_Sleep_120Left
RTS_OnCharger_Sleep_120Right
RTS_OnCharger_Sleep_150Left
RTS_OnCharger_Sleep_150Right
RTS_OnCharger_Sleep_30Left
RTS_OnCharger_Sleep_30Right
RTS_OnCharger_Sleep_60Left
RTS_OnCharger_Sleep_60Right
RTS_OnCharger_Sleep_Ambient
RTS_OnCharger_Sleep_Back
RTS_OnCharger_Sleep_Front
RTS_OnCharger_Sleep_Left
RTS_OnCharger_Sleep_Right
ReactToCliff
ReactToCliffBack
ReactToCliffBackLeft
ReactToCliffBackRight
ReactToCliffFront
ReactToCliffFrontLeft
ReactToCliffFrontRight
ReactToCliffTurnLeft120
ReactToCliffTurnLeft180
ReactToCliffTurnLeft60
ReactToCliffTurnRight120
ReactToCliffTurnRight180
ReactToCliffTurnRight60
ReactToCubeSearchForCubeLvl1
ReactToCubeSearchForCubeLvl2
ReactToCubeSearchForCubeLvl3
ReactToCubeTapCubeFound
ReactToCubeTapCubeNotFound
ReactToCubeTapCubeTappedLvl1
ReactToCubeTapCubeTappedLvl2
ReactToCubeTapCubeTappedLvl3
ReactToCubeTapInteractionGetOut
ReactToCubeTapInteractionLoop
ReactToDarkness
ReactToGoodBye
ReactToGoodMorning
ReactToGoodNight
ReactToGreeting
ReactToHabitat
ReactToMotionLeft
ReactToMotionLeftGetout
ReactToMotionRight
ReactToMotionRightGetout
ReactToMotionTurnLeft
ReactToMotionTurnRight
ReactToMotionTurnUp
ReactToMotionUp
ReactToMotionUpGetout
ReactToObstacle
ReactToOnLeftSideGetIn
ReactToOnLeftSideLoop
ReactToOnRightSideGetIn
ReactToOnRightSideLoop
ReactToOnSideEffort
ReactToOnSideGetOut
ReactToPerchedOnBlock
ReactToPickupInitial
ReactToPickupLoop
ReactToPutDown
ReactToShakeSnowGlobe_GetIn
ReactToShakeSnowGlobe_Lvl1InHand
ReactToShakeSnowGlobe_Lvl1Loop
ReactToShakeSnowGlobe_Lvl1OnGround
ReactToShakeSnowGlobe_Lvl1Waiting
ReactToShake_GetIn
ReactToShake_Lvl1InHand
ReactToShake_Lvl1Loop
ReactToShake_Lvl1OnGround
ReactToShake_Lvl1Waiting
ReactToShake_Lvl2InHand
ReactToShake_Lvl2Loop
ReactToShake_Lvl2OnGround
ReactToShake_Lvl2Waiting
ReactToShake_Lvl3InHand
ReactToShake_Lvl3Loop
ReactToShake_Lvl3OnGround
ReactToShake_Lvl3Waiting
ReactToTouchInitial
ReactToTriggerWordOffChargerBehind
ReactToTriggerWordOffChargerBehindLeft
ReactToTriggerWordOffChargerBehindRight
ReactToTriggerWordOffChargerFrontLeft
ReactToTriggerWordOffChargerFrontRight
ReactToTriggerWordOffChargerLeft
ReactToTriggerWordOffChargerRight
ReactToUnclaimedIntent
ReactToUnclaimedIntentInAir
ReactToUnexpectedMovement
RollBlockRealign
RollBlockRetry
RollBlockSuccess
SeasonalHappyHolidays
SeasonalHappyNewYear
ShutDown
Sleep
SleepNoFade
SoundOnlyLiftEffortPickup
SoundOnlyLiftEffortPlaceHigh
SoundOnlyLiftEffortPlaceLow
SoundOnlyLiftEffortPlaceRoll
SpeedTapLose
SpeedTapWin
SpinnerBlueCelebration
SpinnerBlueCycle
SpinnerBlueHoldTarget
SpinnerBlueLockIn
SpinnerBlueLocked
SpinnerBlueLockedPulse
SpinnerBlueSelectTarget
SpinnerGreenCelebration
SpinnerGreenCycle
SpinnerGreenHoldTarget
SpinnerGreenLockIn
SpinnerGreenLocked
SpinnerGreenLockedPulse
SpinnerGreenSelectTarget
SpinnerPlayerError
SpinnerPurpleCelebration
SpinnerPurpleCycle
SpinnerPurpleHoldTarget
SpinnerPurpleLockIn
SpinnerPurpleLocked
SpinnerPurpleLockedPulse
SpinnerPurpleSelectTarget
SpinnerRedCelebration
SpinnerRedCycle
SpinnerRedHoldTarget
SpinnerRedLockIn
SpinnerRedLocked
SpinnerRedLockedPulse
SpinnerRedSelectTarget
SpinnerStartGame
SpinnerYellowCelebration
SpinnerYellowCycle
SpinnerYellowHoldTarget
SpinnerYellowLockIn
SpinnerYellowLocked
SpinnerYellowLockedPulse
SpinnerYellowSelectTarget
Streaming
StuckOnEdgeGetIn
StuckOnEdgeIdle
StuckOnEdgeLeftGetIn
StuckOnEdgeLeftIdle
StuckOnEdgeRightGetIn
StuckOnEdgeRightIdle
SuccessfulWheelie
TakeAPictureCapture
TakeAPictureFocusing
TapResponsePulse
TemperatureDoubleDig
TemperatureNegDoubleDig
TemperatureNegSingleDig
TemperatureNegTripleDig
TemperatureSingleDig
TemperatureTripleDig
TestAllLeds
TestOffset
TestRotation
TextToSpeechGetIn
TextToSpeechGetLoop
TextToSpeechGetOut
TimerCancelGetIn
TimerCancelTimer
TimerCheckTimeGetIn
TimerCheckTimeGetOut
TimerRing
TimerRingGetIn
TimerRingGetOut
TimerSetGetIn
TimerSetGetOut
UnitTestAnim
VC_IntentNeutral
VC_ListeningGetIn
VC_ListeningGetOut
VC_ListeningLoop
VC_SleepingToListeningGetIn
VC_SleepingToListeningGetOut
VC_SleepingToListeningLoop
Visible
VolumeLevel1
VolumeLevel2
VolumeLevel3
VolumeLevel4
VolumeLevel5
WakeUp
WakeupGetout
WeatherCondCloudy_01
WeatherCondColdClear_01
WeatherCondRain_01
WeatherCondSnow_01
WeatherCondStars_01
WeatherCondSunny_01
WeatherCondThunderstorms_01
WeatherCondWindy_01