AcknowledgeCharger |
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AcousticTestMode |
This behavior is the first behavior called when Vector starts in an acousting testing mode |
ActiveLookForFaces |
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AlexaSignInOut |
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Alexa |
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AskForHelpOnSide |
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AskForHelp |
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Asleep |
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BasicVoiceCommands |
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BeQuietAnims |
This behavior is used to animate Vector going into a quiet state, and animate his eyes looking around. See quiet mode |
BeQuietLoop |
This behavior is used to animate Vector's eyes looking around. See quiet mode |
BlackJackGoodLuckTTS |
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BlackJackHandleRTPResponses |
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BlackJackHitOrStandPrompt |
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BlackJackLookAtFaceInFront |
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BlackJackRequestToPlayAgain |
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BlackJackRequestToPlay |
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BlackJackTextToSpeech |
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BlackJackVoiceCommand |
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BlackJack |
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ChangeEyeColor |
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CheckForAndReactToHand |
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ClearChargerArea |
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ComeHereVoiceCommand |
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ConfirmCharger |
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ConfirmCube |
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ConfirmHabitat |
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ConnectToCube |
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CoordinateGlobalInterrupts |
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CoordinateInHabitat |
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CoordinateWhileHeldInPalm |
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CoordinateWhileInAir |
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CubeSpinnerConnectionGate |
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CubeSpinnerLookAroundInPlace |
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CubeTrickDispatcher |
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DanceBig |
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DanceForwardBackFlower |
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DanceFrontRightLeftPoint |
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DanceSTwoways |
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DanceSwell |
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DanceToTheBeatCoordinator |
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DanceToTheBeatVoiceCommand |
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DanceToTheBeat |
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DanceWiggleForwardWiggleBack |
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DefaultTextToSpeechLoop |
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DemoTimerUtilityCoordinator |
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DevBaseBehavior |
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DevBatteryLogging |
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DevCubeSpinnerConsole |
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DevCubeSpinner |
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DevDesignCubeLights |
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DevDisplayReadingsOnFace |
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DevEventSequenceCapture |
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DevImageCapture_PetsAndHands |
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DevImageCapture |
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DevPlannerTest |
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DevSquawkBoxTest |
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DevTestBlackjackViz |
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DevTestConnectToCube |
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DevTestPersonDetectorBehavior |
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DevTestPromptUser |
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DevTouchDataCollection |
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DevTurnInPlaceTest |
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DevViewCubeBackpackLights |
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DoATrickVoiceCommand |
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DockingTestSimple |
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DriveOffChargerCube |
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DriveOffChargerFace |
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DriveOffChargerIntoSocializing |
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DriveOffChargerRandomlyAnim |
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DriveOffChargerRandomly |
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DriveOffChargerStraight |
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EmergencyModeAnimDispatcher |
This behavior gives a visual animation why Vector about the emergency mode. |
EmergencyModeFindAndGoToHome |
This specific behavior initiates the FindAndGoToHome behavior when in emergency mode. |
EmergencyModeInAir |
This behavior animates a request to be picked up an placed in the dock when he has fallen or picked up. |
EmergencyModeOffCharger |
This behavior coordinates driving back to the charging dock |
EmergencyModeTriggerWord |
This animates a response to the trigger word, usually why it can't respond to commands right now. |
EmergencyMode |
This behavior coordinates Vector driving to the charging dock, or requesting help. |
ExploringBumpObject |
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ExploringExamineObstacle |
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ExploringGetIn |
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ExploringReferenceHuman |
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ExploringVoiceCommand |
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Exploring |
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FactoryCentroidExtractor |
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FetchCubeVoiceCommand |
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FetchCube |
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FindAndGoToHome |
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FindAndRequestHome |
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FindCubeAndPlayKeepaway |
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FindCubeAndThen |
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FindCube |
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FindFacesFetchCube |
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FindFacesPhoto |
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FindHomeForSleeping |
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FindHomeInHabitat |
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FindHome |
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FindYourCubeVoiceCommand |
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FistBumpVoiceCommand |
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FistBump |
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ForceStuckOnEdge |
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FrameFaces |
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GlobalInterruptions |
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GoHomeVoiceCommand |
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GoHome |
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GoToSleep |
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GreetAfterLongTime |
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HabitatMutedDispatcher |
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HabitatMutedVoiceCommandResponse |
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HeldInPalmDispatcher |
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HeldInPalmResponses |
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HighLevelAI |
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HowOldAreYouCounting |
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HowOldAreYou |
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InitNormalOperation |
This behavior is the first behavior called when Vector starts normally. |
InitPRDemo |
This behavior is the first behavior called when Vector starts in a PR demo mode. |
InitialHeldInPalmReaction |
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InitialPickupAnimation |
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IntentUnmatched |
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InteractWithFaces |
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InteractWithStaticCube |
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InterruptingVoiceReactions |
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InvestigateCubeConnectionGate |
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InvestigateHeldCube |
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KeepawayVoiceCommand |
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Keepaway |
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KnowledgeGraphQuestion |
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KnowledgeGraphTTS |
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LeaveAMessage |
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LiftLoadTest |
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ListenForBeatsLong |
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ListenForBeatsVoiceCommand |
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ListenForBeats |
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LookAtMeVoiceCommand |
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LookInPlaceHeadDownInAir |
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LookInPlaceHeadUpInAir |
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LookInPlaceHeadUp |
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LookOverThereVoiceCommand |
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MandatoryPhysicalReactions |
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MeetVictorAlreadyKnowYouPrompt |
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MeetVictor |
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MessagingPlaybackTTS |
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MessagingRecordTTS |
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ModeSelector |
Top level dispatcher; this is called by many different start up modes. See power management for a description. |
MoveCube |
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MovementBackward |
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MovementForward |
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MovementTurnAround |
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MovementTurnLeft |
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MovementTurnRight |
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NoCloud |
The behavior is invoked when Vector can't reach the voice server; see Communication trouble behaviors |
NoWifi |
The behavior is invoked when Vector can't connect to a Wifi SSID; see Communication trouble behaviors |
NormalWakeUp |
This is called by InitNormalBehavior on start. It plays the wake up animation --- if it isn't night time, and this isn't a maintenance reboot. |
NothingToDo_Idle |
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ObservingDriveOffCharger |
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ObservingEyeContact |
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ObservingFindFaces |
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ObservingLookAtFacesInAir |
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ObservingLookAtFaces |
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ObservingOffChargerHeadOnly |
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ObservingOnChargerEyeContact |
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ObservingOnChargerGetIn |
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ObservingOnChargerGetOut |
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ObservingOnChargerIdleAnim |
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ObservingOnChargerIdle |
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ObservingOnCharger |
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Observing |
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OnboardingComeHere |
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OnboardingEmulate1p0WaitForVC |
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OnboardingLookAtPhone |
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OnboardingLookAtUserOffCharger |
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OnboardingLookAtUserOnCharger |
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OnboardingLookAtUser |
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OnboardingPowerOff |
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OnboardingTeachComeHere |
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OnboardingTeachMeetVictor |
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OnboardingTeachWakeWord |
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OnboardingWakeUp |
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Onboarding |
This behavior is the first behavior called when Vector starts "fresh" (new from factory or a clearing of user data) and is now onboarding a new human companion. |
PRDemoBigGreeting |
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PRDemoComeHere |
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PRDemoExploring |
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PRDemoObserving |
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PRDemoSleeping |
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PRDemoStateMachine |
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PickUpCubeVoiceCommand |
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PickupCubeNoInitialReaction |
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PickupCube |
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PlaceCubeByCharger |
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PlayAGameVoiceCommand |
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PlayRollBlock |
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PlayWithCube |
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PlaybackMessage |
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PlaypenCameraCalibration |
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PlaypenDistanceSensor100mm |
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PlaypenDistanceSensor300mm |
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PlaypenDistanceSensor80mm |
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PlaypenDriftCheck |
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PlaypenDriveForwards |
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PlaypenEndChecks |
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PlaypenInitChecks |
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PlaypenMotorCalibration |
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PlaypenPickupCube |
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PlaypenSoundCheck |
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PlaypenTest |
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PlaypenWaitToStart |
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PopAWheelieVoiceCommand |
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PopAWheelie |
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PowerSaveStressTest |
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PowerSaveTest |
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ProceduralTurnToMicDirection |
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PutDownBlockAtPose |
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PutDownBlock |
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PutDownDispatch_LookForFaceAndCube |
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PuzzleMaze |
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QuietModeEmergencyModeGoHome |
This behavior coordinates driving back to the charging dock when the battery is low or overheated in quiet mode. See power managent for more details. |
QuietMode |
The QuietMode behavior is when Vector's has been asked to be silent. See quiet mode |
ReactToAbuse |
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ReactToAffirmative |
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ReactToApology |
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ReactToBatteryTooHotToCharge |
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ReactToBody |
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ReactToCliffDuringFetch |
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ReactToCliff |
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ReactToDarkness |
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ReactToFrustrationMajor |
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ReactToGazeDirectionSurface |
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ReactToGazeDirection |
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ReactToGoodBye |
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ReactToGoodMorning |
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ReactToHand |
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ReactToHello |
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ReactToJoltInPalm |
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ReactToLove |
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ReactToMotion |
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ReactToMotorCalibration |
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ReactToNegative |
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ReactToObstacle |
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ReactToPalmTilt |
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ReactToPickupFromPalm |
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ReactToPlacedOnSlope |
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ReactToPutDownFromPalm |
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ReactToPutDown |
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ReactToRobotOnBack |
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ReactToRobotOnFace |
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ReactToRobotOnSide |
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ReactToRobotShakenSnowGlobe |
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ReactToRobotShaken |
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ReactToSoundAsleep |
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ReactToSoundAwake |
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ReactToSoundDirectionAsleep |
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ReactToSoundDirectionAwake |
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ReactToTouchPetting |
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ReactToTriggerDirectionAwake |
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ReactToUncalibratedHeadAndLift |
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ReactToUnclaimedIntent |
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ReactToUnexpectedMovement |
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RequestHomeBecauseStuck |
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RequestToGoHome |
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ResetSafely |
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RespondToRenameFace |
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RollBlockIfNotVertical |
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RollCubeVoiceCommand |
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SDKDefault |
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SDKOverrideAll |
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SayName |
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SearchWithinBoundingBox |
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SeasonalHappyHolidays |
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SeasonalHappyNewYear |
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SelfTestButton |
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SelfTestDockWithCharger |
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SelfTestDriftCheck |
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SelfTestDriveForwards |
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SelfTestInitChecks |
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SelfTestLookAtCharger |
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SelfTestMotorCalibration |
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SelfTestPickup |
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SelfTestPutOnCharger2 |
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SelfTestPutOnCharger |
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SelfTestScreenAndBackpack |
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SelfTestSoundCheck |
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SelfTestTouch |
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SelfTest |
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ShortLookAroundForFaceAndCube |
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ShowWallTime |
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ShutUpAnims |
This behavior is used to animate Vector going into a quiet state (after beint told to shutup), and animate his eyes looking around. See quiet mode |
ShutUpMode |
The ShutUpMode behavior is when Vector's has been asked to "shut up." See quiet mode |
SingletonAnticShowClock |
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SingletonCancelTimer |
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SingletonFindFaceInFrontWallTime |
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SingletonICantDoThat |
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SingletonPounceApproachWithProx |
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SingletonPounceDispatcher |
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SingletonPounceTurnLeft |
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SingletonPounceTurnRight |
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SingletonPounceWithProx |
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SingletonPoweringRobotOff |
This behavior is active when Vector is powering down. See power management |
SingletonTimerAlreadySet |
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SingletonTimerAntic |
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SingletonTimerCheckTime |
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SingletonTimerRinging |
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SingletonTimerSet |
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SingletonWallTimeCoordinator |
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SleepCycle |
This behavior is manages Vector going to sleep, playing and interacting. See power management |
SleepingPersonCheck |
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SleepingTriggerWord |
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SleepingWakeUpLights |
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SleepingWakeUp |
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SocializeGame |
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Socialize |
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StayOnChargerUntilCharged |
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StuckOnEdge |
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TakeAPhotoCoordinator |
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TestStackMonitors |
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TimerRingingPRDemo |
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TimerUtilityCoordinator |
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TrackCubeTest |
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TrackCube |
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TrackFaceTest |
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TrackingEyeContact |
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TriggerWordDetected |
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TriggerWordWithoutIntent |
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TurnToLastFace |
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UserDefinedBehaviorSelector |
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UserDefinedBehaviorTreeConfirmNewBehavior |
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UserDefinedBehaviorTreeRouter |
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UserDefinedBehaviorTreeTextToSpeech |
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VectorPlaysCubeSpinner |
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Volume |
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Wait |
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WeatherCloudyGeneric |
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WeatherColdClearGeneric |
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WeatherRainGeneric |
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WeatherResponses |
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WeatherSnowGeneric |
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WeatherStarsGeneric |
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WeatherSunnyGeneric |
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WeatherTextToSpeech |
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WeatherThunderstormsGeneric |
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WeatherWindyGeneric |
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WhatsMyNameVoiceCommand |
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WhileInAirDispatcher |
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WhileInAirResponsesPRDemo |
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WhileInAirResponses |
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WiggleBackOntoChargerFromPlatform |
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