Classes
AudioAssets
This class is used to wrap the audio assets in Vector and Cozmo. These assets are Audio-Kinetic WWise soundbank files and other supporting files.
BNKReader
This class is used to scan sound bank (BNK) files. These are containers of many "assets" used to create sounds in response to dynamic game play.
EventInfo
This is information on events that can be sent to the audio subsystem. Audio events are sent to "apply actions to the different sound objects or object groups.. The actions you select specify whether the Wwise objects will play, stop, pause, .. mute, set volume, enable effect bypass, and so on.”
FileInfo
This is information on the sound files within a sound bank
IMAWaveProvider
A helper to stream the WWise encoded IMA
WEMReader
This is used to open up the WEM audio files and WEM segment in the SoundBank (BNK) file and setup something that NAudio can access.